
Lumi's Nightmare
Lumi is stuck in a nightmare... he hopes.
Guide Lumi through this nightmare using only his light and the shadows it produces.
Controls
(Note: I've been developing this game to use a controller but keyboard should work as well)
Move : Controller - Joystick/D-Pad Keyboard - A/D or arrows
Jump: Controller - A (Xbox)/ X (Playstation) Keyboard - Spacebar
Toggle HUD: Controller - Shoulder buttons Keyboard - Shift
Pause: Controller - Start Keyboard - Esc
Developer Notes
Lumi's Nightmare was heavily inspired by my reoccurring childhood nightmares. I tried to invoke some feelings of being in a those nightmares. You may find that a place feels familiar but not quite right, or feel lost or slightly anxious. The game was designed to force you to slow down at various points like trying to run through sludge.
I've also worked hard to incorporate as many accessibility options as possible and I've made sure that the game is easily playable by people with any type of color blindness (even going so far as to use a simulator to test various color combinations).
I didn't have any playtesters so I am worried the difficulty may ramp up too fast. If you find that to be the case please switch on Easy Mode in Settings so that you restart on your current level instead of back at stage 1.
Credits
All visuals and coding done by Mr. Pretzel
Engine
Godot Engine, 4.4
godotengine.org/license
Audio Effects
BrainzPlayz
"Retro Sounds 32-Bit"
Various Tracks
https://brainzplayz.itch.io/retro-sounds-32-bit
Creative Commons Zero v1.0 Universal
ZapSplat
"Male Laugh Snigger with Mouth Closed 2"
https://www.zapsplat.com/music/male-laugh-snigger-with-mouth-closed-2/
"Medium Fast and Steady Heartbeat"
https://www.zapsplat.com/music/medium-fast-and-steady-heartbeat/
Music
DavidKBD
https://davidkbd.itch.io/
"Spooky Playtime - Labyrinth" (Pitch Scale adjusted to 0.75)
"Spooky Playtime - Redemption"
https://creativecommons.org/licenses/by/4.0/
This game was created for the Godot Wild Jam #82 - Unseen.
Wildcard - Immersive: Have UI be part of the world (ended up just the HUD)
Thank you for playing!
Known Bugs:
- Rarely you may kill an enemy but lose health yourself as well
- Pause Button functions but is not very responsive, may take a couple of presses
- Using the up arrow to navigate the main menu counts as clicking on the button. You can continue to scroll down with the down arrow and it will loop back around to the top
Updated | 20 days ago |
Published | 28 days ago |
Status | Released |
Platforms | HTML5 |
Author | Mr.Pretzel |
Genre | Platformer |
Made with | Godot |
Comments
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This is definitely more polished and a pretty well made platformer. Although I don't like the concept very well but you made it pretty good of a game. The difficulty is not that hard. I like it
Thank you!
And I fixed the bug on the other game now. Thanks for bringing it to my attention. :)